1603. Design Parking System #
题目 #
Design a parking system for a parking lot. The parking lot has three kinds of parking spaces: big, medium, and small, with a fixed number of slots for each size.
Implement the ParkingSystem class:
ParkingSystem(int big, int medium, int small)Initializes object of theParkingSystemclass. The number of slots for each parking space are given as part of the constructor.bool addCar(int carType)Checks whether there is a parking space ofcarTypefor the car that wants to get into the parking lot.carTypecan be of three kinds: big, medium, or small, which are represented by1,2, and3respectively. A car can only park in a parking space of itscarType. If there is no space available, returnfalse, else park the car in that size space and returntrue.
Example 1:
Input
["ParkingSystem", "addCar", "addCar", "addCar", "addCar"]
[[1, 1, 0], [1], [2], [3], [1]]
Output
[null, true, true, false, false]
Explanation
ParkingSystem parkingSystem = new ParkingSystem(1, 1, 0);
parkingSystem.addCar(1); // return true because there is 1 available slot for a big car
parkingSystem.addCar(2); // return true because there is 1 available slot for a medium car
parkingSystem.addCar(3); // return false because there is no available slot for a small car
parkingSystem.addCar(1); // return false because there is no available slot for a big car. It is already occupied.
Constraints:
0 <= big, medium, small <= 1000carTypeis1,2, or3- At most
1000calls will be made toaddCar
题目大意 #
请你给一个停车场设计一个停车系统。停车场总共有三种不同大小的车位:大,中和小,每种尺寸分别有固定数目的车位。
请你实现 ParkingSystem 类:
- ParkingSystem(int big, int medium, int small) 初始化 ParkingSystem 类,三个参数分别对应每种停车位的数目。
- bool addCar(int carType) 检查是否有 carType 对应的停车位。 carType 有三种类型:大,中,小,分别用数字 1, 2 和 3 表示。一辆车只能停在 carType 对应尺寸的停车位中。如果没有空车位,请返回 false ,否则将该车停入车位并返回 true 。
解题思路 #
- 简单题。分别用 3 个变量表示大,中和小车位。
addCar()判断这 3 个变量是否还有空车位即可。
代码 #
package leetcode
type ParkingSystem struct {
Big int
Medium int
Small int
}
func Constructor(big int, medium int, small int) ParkingSystem {
return ParkingSystem{
Big: big,
Medium: medium,
Small: small,
}
}
func (this *ParkingSystem) AddCar(carType int) bool {
switch carType {
case 1:
{
if this.Big > 0 {
this.Big--
return true
}
return false
}
case 2:
{
if this.Medium > 0 {
this.Medium--
return true
}
return false
}
case 3:
{
if this.Small > 0 {
this.Small--
return true
}
return false
}
}
return false
}
/**
* Your ParkingSystem object will be instantiated and called as such:
* obj := Constructor(big, medium, small);
* param_1 := obj.AddCar(carType);
*/