478. Generate Random Point in a Circle #
Problem #
Given the radius and x-y positions of the center of a circle, write a function randPoint which generates a uniform random point in the circle.
Note:
- input and output values are in floating-point.
- radius and x-y position of the center of the circle is passed into the class constructor.
- a point on the circumference of the circle is considered to be in the circle.
randPointreturns a size 2 array containing x-position and y-position of the random point, in that order.
Example 1:
Input:
["Solution","randPoint","randPoint","randPoint"]
[[1,0,0],[],[],[]]
Output: [null,[-0.72939,-0.65505],[-0.78502,-0.28626],[-0.83119,-0.19803]]
Example 2:
Input:
["Solution","randPoint","randPoint","randPoint"]
[[10,5,-7.5],[],[],[]]
Output: [null,[11.52438,-8.33273],[2.46992,-16.21705],[11.13430,-12.42337]]
Explanation of Input Syntax:
The input is two lists: the subroutines called and their arguments. Solution's constructor has three arguments, the radius, x-position of the center, and y-position of the center of the circle. randPoint has no arguments. Arguments are always wrapped with a list, even if there aren’t any.
Problem Summary #
Given the radius and the x and y coordinates of the center of a circle, write a function randPoint that generates a uniformly random point inside the circle.
Notes:
- Input values and output values will all be floating-point numbers.
- The radius of the circle and the x and y coordinates of the center will be passed as parameters to the class constructor.
- Points on the circumference are also considered to be inside the circle.
- randPoint returns an array of size 2 containing the x-coordinate and y-coordinate of the random point.
Solution Approach #
- Randomly generate a point inside the circle. This point must satisfy the definition
(x-a)^2+(y-b)^2 ≤ R^2, where(a,b)is the coordinate of the center of the circle, andRis the radius. - First assume the center of the circle is at (0,0), which makes calculation easier. When finally outputting the coordinates, simply add the offset of the center as a whole.
rand.Float64()generates a floating-point number in the range[0.0,1.0).-R ≤ 2 * R * rand() - R < R. Use the relationship between the randomly generated point’s horizontal and vertical coordinates(x,y)and the radius R. Ifx^2 + y^2 ≤ R^2, then the generated point is inside the circle. When finally outputting, remember to add the offset value of the center coordinates.
Code #
package leetcode
import (
"math"
"math/rand"
"time"
)
type Solution struct {
r float64
x float64
y float64
}
func Constructor(radius float64, x_center float64, y_center float64) Solution {
rand.Seed(time.Now().UnixNano())
return Solution{radius, x_center, y_center}
}
func (this *Solution) RandPoint() []float64 {
/*
a := angle()
r := this.r * math.Sqrt(rand.Float64())
x := r * math.Cos(a) + this.x
y := r * math.Sin(a) + this.y
return []float64{x, y}*/
for {
rx := 2*rand.Float64() - 1.0
ry := 2*rand.Float64() - 1.0
x := this.r * rx
y := this.r * ry
if x*x+y*y <= this.r*this.r {
return []float64{x + this.x, y + this.y}
}
}
}
func angle() float64 {
return rand.Float64() * 2 * math.Pi
}
/**
* Your Solution object will be instantiated and called as such:
* obj := Constructor(radius, x_center, y_center);
* param_1 := obj.RandPoint();
*/