705. Design HashSet #
Problem #
Design a HashSet without using any built-in hash table libraries.
To be specific, your design should include these functions:
add(value): Insert a value into the HashSet.contains(value): Return whether the value exists in the HashSet or not.remove(value): Remove a value in the HashSet. If the value does not exist in the HashSet, do nothing.
Example:
MyHashSet hashSet = new MyHashSet();
hashSet.add(1);
hashSet.add(2);
hashSet.contains(1); // returns true
hashSet.contains(3); // returns false (not found)
hashSet.add(2);
hashSet.contains(2); // returns true
hashSet.remove(2);
hashSet.contains(2); // returns false (already removed)
Note:
- All values will be in the range of
[0, 1000000]. - The number of operations will be in the range of
[1, 10000]. - Please do not use the built-in HashSet library.
Problem Summary #
Design a hash set without using any built-in hash table libraries. Specifically, your design should include the following functions:
- add(value): Insert a value into the hash set.
- contains(value): Return whether this value exists in the hash set.
- remove(value): Remove the given value from the hash set. If this value does not exist in the hash set, do nothing.
Note:
- All values are in the range [1, 1000000].
- The total number of operations is in the range [1, 10000].
- Do not use the built-in hash set library.
Solution Ideas #
- Easy problem. Design a hashset data structure that requires these 3 methods:
add(value),contains(value), andremove(value).
Code #
package leetcode
type MyHashSet struct {
data []bool
}
/** Initialize your data structure here. */
func Constructor705() MyHashSet {
return MyHashSet{
data: make([]bool, 1000001),
}
}
func (this *MyHashSet) Add(key int) {
this.data[key] = true
}
func (this *MyHashSet) Remove(key int) {
this.data[key] = false
}
/** Returns true if this set contains the specified element */
func (this *MyHashSet) Contains(key int) bool {
return this.data[key]
}
/**
* Your MyHashSet object will be instantiated and called as such:
* obj := Constructor();
* obj.Add(key);
* obj.Remove(key);
* param_3 := obj.Contains(key);
*/