706. Design HashMap #
Problem #
Design a HashMap without using any built-in hash table libraries.
To be specific, your design should include these functions:
put(key, value): Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value.get(key): Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.remove(key): Remove the mapping for the value key if this map contains the mapping for the key.
Example:
MyHashMap hashMap = new MyHashMap();
hashMap.put(1, 1);
hashMap.put(2, 2);
hashMap.get(1); // returns 1
hashMap.get(3); // returns -1 (not found)
hashMap.put(2, 1); // update the existing value
hashMap.get(2); // returns 1
hashMap.remove(2); // remove the mapping for 2
hashMap.get(2); // returns -1 (not found)
Note:
- All keys and values will be in the range of
[0, 1000000]. - The number of operations will be in the range of
[1, 10000]. - Please do not use the built-in HashMap library.
Problem Summary #
Design a hash map without using any built-in hash table libraries. Specifically, your design should include the following functions:
- put(key, value): Insert a (key, value) pair into the hash map. If the value corresponding to the key already exists, update this value.
- get(key): Return the value corresponding to the given key; if the map does not contain this key, return -1.
- remove(key): If this key exists in the map, delete this key-value pair.
Note:
- All values are in the range [1, 1000000].
- The total number of operations is in the range [1, 10000].
- Do not use the built-in hash library.
Solution Approach #
- Simple problem. Design a hashmap data structure that requires the 3 methods
put(key, value),get(key), andremove(key). Designing a map mainly requires handling hash collisions, which are generally resolved using the chaining method.
Code #
package leetcode
const Len int = 100000
type MyHashMap struct {
content [Len]*HashNode
}
type HashNode struct {
key int
val int
next *HashNode
}
func (N *HashNode) Put(key int, value int) {
if N.key == key {
N.val = value
return
}
if N.next == nil {
N.next = &HashNode{key, value, nil}
return
}
N.next.Put(key, value)
}
func (N *HashNode) Get(key int) int {
if N.key == key {
return N.val
}
if N.next == nil {
return -1
}
return N.next.Get(key)
}
func (N *HashNode) Remove(key int) *HashNode {
if N.key == key {
p := N.next
N.next = nil
return p
}
if N.next != nil {
N.next = N.next.Remove(key)
}
return N
}
/** Initialize your data structure here. */
func Constructor706() MyHashMap {
return MyHashMap{}
}
/** value will always be non-negative. */
func (this *MyHashMap) Put(key int, value int) {
node := this.content[this.Hash(key)]
if node == nil {
this.content[this.Hash(key)] = &HashNode{key: key, val: value, next: nil}
return
}
node.Put(key, value)
}
/** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
func (this *MyHashMap) Get(key int) int {
HashNode := this.content[this.Hash(key)]
if HashNode == nil {
return -1
}
return HashNode.Get(key)
}
/** Removes the mapping of the specified value key if this map contains a mapping for the key */
func (this *MyHashMap) Remove(key int) {
HashNode := this.content[this.Hash(key)]
if HashNode == nil {
return
}
this.content[this.Hash(key)] = HashNode.Remove(key)
}
func (this *MyHashMap) Hash(value int) int {
return value % Len
}
/**
* Your MyHashMap object will be instantiated and called as such:
* obj := Constructor();
* obj.Put(key,value);
* param_2 := obj.Get(key);
* obj.Remove(key);
*/